using UnityEngine;
using System.Collections;

/// \class  gkBoostEvent
/// \brief  The boost event
public class gkBoostEvent : Object 
{
	/// Event
	public const string BoostBegin = "BoostBegin";
	public const string BoostEnd = "BoostEnd";
	
	/// \brief  Constructor
	public gkBoostEvent()
	{
	}
}